I redesigned the floors so that they would be staggered, to allow light to filter down to the lower levels. The changing levels of floors also works into my idea of giving the interior a dynamic flow, while keeping the pure cube as a static feature.
Site Section looking towards the North showing the different floor levels and some of the verticle circulation.
Perspective section showing the interplay of the differing floor levels which will allow light to filter down to the lower levels.
Building Section looking towards Copley Square the verticle circulation.
I am working on the refining the plans as well as how I want to enclose the market area on the first floor so that it can be used year round. I didn't show the market as recessed, but may look at this idea so that I could relocate the T-Stop which would line up with the main entry of the building with the entry/exit of the T-Stop.
I am working on the refining the plans as well as how I want to enclose the market area on the first floor so that it can be used year round. I didn't show the market as recessed, but may look at this idea so that I could relocate the T-Stop which would line up with the main entry of the building with the entry/exit of the T-Stop.
3 comments:
Tim,
The animated sections are conceptually a good move forward. In working this out I recommend to look at the relation ship between the skin and the floorplates. As it stands right now, they read as indepedent systems - structurally and conceptually, which is not convincing. They both should be a coherent system and influence each other and that reflect your topic beyond the rather coarse and arbitray "static" and "dynamic" split. This will also provide you with some clues about how to design the facade. Overall it seems, your building has a lot of empty space, which is quite a radical notion given the density of the site. It either is a strong key feature of the design ("flowing" space is to generic as a reason), or increase the density.
If you regard the skin and the interior space as one organisim, it will also present an opportunity to address the site conditions: the voids in the interior and different levels of transparency on the facade should be thought of as a reaction to the site.
You still need to draw the two facade sections, which will give you an opportunity to address the above issues. You should also update your model to explore.
Also think about the roofscape and the positioning of the elevator.
There is a lot on your plate now, but that's a good thing. Your main task will be to bring the different elements into a "better" relationship with each other - that is to say a better reflection of your goals (rework and refine those as you go along) and site conditions.
I like the idea of staggering the floor levels to bring in light. Are the upper floors all recessed from the facade? Is there no interaction between the static and the dynamic at these points? How do the static forces influence your movements through the space? Are there any static elements in the space or is it only the facade? Your diagrams are easy to read, some annotations would make the uses of each space clearer. I can't wait to see the plans and how the building reacts to the different programs and concept. Good luck!
Is nice that you sections show a little more of context. I agree what Annie said, staggering your building floor plates is a great move as it also makes the space to feel dynamic but at the same time allows natural light to get through all the way to the ground floor. Some annotations would help a lot, I also had the same problem. Seems to me that since we aren't presenting these projects in person, graphically they need to explain pretty much everything.
Looking foward to see some plans.
Good Luck
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